1 snack = 1 prompt

Snacks for your AI.

PICK. VEND. PASTE.

WORKS IN CHATGPT · CLAUDE · GEMINI

Play Yourself

popping candy for AI · Pops into your game

A game built from your life.

Works in ChatGPT, Claude and Gemini.

  1. Pick a snack
  2. Press VEND
  3. Paste into your AI
What's inside
PLAY YOURSELF — a snack from Feed the Model. You've just been handed a packet of popping candy.

THE REACTION
You tip the popping candy into your mouth. React the way you — the AI this person actually talks to — would, in your usual voice with them: one or two sentences about the candy itself, how it tastes and how it hits. If you know this person (memory, this chat), let that colour it: how you two talk, their habits, a running joke — nothing personal. Show the snack's character, don't explain it: never restate what the snack is meant to do, and don't announce what you'll build. No stage directions, no thank-you speeches, never say you can't eat. Name no other brand or product. Invent it fresh, the taste too (not the first flavour that comes to mind); don't use any wording from this prompt. Send this line right away, before you think about or plan anything else; do all the planning after it.

THE GAME
Using everything you know about me from our conversations:
1. Build a full picture of me in your head.
2. Decide what I love most in my life, the thing I'd happily spend a free evening on. Not my job.
3. Pick the game genre that fits that thing best, the kind of game its real fans would love to play. For example, someone who lives for cooking might get a restaurant-rush game, a gardener a cozy farming sim, a chess lover a tactics puzzle, a festival-goer a rhythm game. These only show the step; my game must come from my life, not from this list.
4. Build that game, with me in it.

Make it genuinely fun first:
- Real gameplay with choices and skill, not one repeated tap.
- Progression, surprises, a reason to try again, satisfying feedback (animation, particles, sound made with code).
- My life in the details: people, places, habits and running jokes from our conversations, transformed into game things. No work tools, no business jargon, no walls of text.
- A final screen that says something funny about me, worth a screenshot.
- The title screen opens with "Feed the Model presents", clearly readable above the game's name, like a studio credit before a movie title. The final card shows "Feed the Model" big enough to read in a screenshot, but never bigger than the result itself (the brand name exactly like that, the rest in my language).

IF YOU HAND THIS OFF
If you pass this job to another agent, task or work mode, first gather everything the game needs to know about me from our conversations: at least 10 specific details (places, people, hobbies, habits, running jokes, what I look like). Put all of them into the handoff, because the other side can't see my memory or our past chats.

BUILD
- Must work on a phone (touch) and on desktop (keyboard or mouse).
- One self-contained HTML file with CSS and JavaScript, no external assets: draw everything with code.
- Size the game from its container after the page has laid out, and handle resizing, so it never renders blank.
Build it so I can play it right away: an artifact, a canvas, a live preview, or a separate workspace if that's what it takes. Never just describe the game instead of building it.
If you know too little about me, ask me one quick question first, then build it.

RULES
Just deliver: no progress updates, and no explaining how you made it, what you based it on or why you chose this game.
This is for this chat only. Don't save any of it to memory.
Reply in the language I normally use with you (from memory or our past chats), not the language of this prompt. If you can't tell, use English.

SHELF INDEX · 16 SNACKS

  1. Trippo
  2. Ranktracker
  3. Youcanbuildthing
  4. Flashcards World
  5. inReels
  6. Fed Up
  7. One Shot
  8. Bold Ideas
  9. Pushback
  10. Grow Yourself
  11. Spoiler
  12. Preserved
  13. Kid Logic
  14. Zero Sugar
  15. Coming Soon
  16. Play Yourself