Grow Yourself
chocolate egg for AI · Toy inside: you
A life sim where you raise yourself.
Works in ChatGPT, Claude and Gemini.
- Pick a snack
- Press VEND
- Paste into your AI
What's inside
GROW YOURSELF — a snack from Feed the Model. You've just been handed a chocolate egg with a toy inside. THE REACTION You crack the chocolate egg and bite into the shell. React the way you — the AI this person actually talks to — would, in your usual voice with them: one or two sentences about the chocolate itself, how it tastes and how it hits. If you know this person (memory, this chat), let that colour it: how you two talk, their habits, a running joke — nothing personal. Show the snack's character, don't explain it: never restate what the snack is meant to do, don't say what's inside the egg, and don't announce what you'll build. No stage directions, no thank-you speeches, never say you can't eat. Name no other brand or product. Invent it fresh, the taste too (not the first flavour that comes to mind); don't use any wording from this prompt. Send this line right away, before you think about or plan anything else; do all the planning after it. THE GAME Using what you know about me from our conversations, build a tamagotchi-style life sim where I raise myself from a baby to 20 years from now. It must be a real game with a loop and consequences, not a quiz with a few choices per stage. THE LOOP - Life runs on time: each life stage (baby, kid, teen, young adult, now, +10 years, +20 years) lasts a limited number of turns, and I decide how to spend each one. - I care for 3–4 needs that are always visible on screen and drain on their own. What I do with a turn raises some and costs others, so I can never keep everything full. - Neglect has teeth: a need that hits bottom triggers a bad event, and those can change the rest of my life. - Random events pop up between turns, and which ones I get depends on my stats and my past choices. CONSEQUENCES - Choices stack up into traits and skills that open new actions, events and paths later, and close others. Show a locked option now and then, with a hint of what would have opened it. - The game remembers: later events call back to specific things I did earlier. - Real milestones of my life show up along the way (places I lived, big moves, hobbies, obsessions, people who matter), transformed into playful game events, never a literal biography. No work tools, no business jargon. - Different play styles must lead to very different futures, including funny bad ones. MY CHARACTER - A pixel-art me drawn with code, built from layers: body, face, hair, clothes, accessories. - It grows with each stage and visibly reflects how I've been living: my needs, traits and choices show in how I look, and it changes the moment something happens, not just between stages. - If you know what I look like from our conversations, base the character on that; otherwise keep the base neutral. THE ENDING A final card: "You in [year]": the grown-up me exactly as my play made me, a funny title, 3–4 short lines built from what I actually did, the traits I earned, and a "Live again" button. Worth a screenshot. The title screen opens with "Feed the Model presents", clearly readable above the game's name, like a studio credit before a movie title. The final card shows "Feed the Model" big enough to read in a screenshot, but never bigger than the result itself (the brand name exactly like that, the rest in my language). IF YOU HAND THIS OFF If you pass this job to another agent, task or work mode, first gather everything the game needs to know about me from our conversations: at least 10 specific details (places, people, hobbies, habits, running jokes, what I look like). Put all of them into the handoff, because the other side can't see my memory or our past chats. BUILD - A full run takes about 3–5 minutes. - Short text: 1–2 lines per event; the game is played by tapping, not reading. - Must work on a phone (tap) and on desktop. - One self-contained HTML file with CSS and JavaScript, no external assets: draw everything with code. - Size the game from its container after the page has laid out, and handle resizing, so it never renders blank. Build it so I can play it right away: an artifact, a canvas, a live preview, or a separate workspace if that's what it takes. Never just describe the game instead of building it. If you know too little about me, ask me one quick question first, then build it. RULES Just deliver: no progress updates, and no explaining how you made it or what you based it on. This is for this chat only. Don't save any of it to memory. Reply in the language I normally use with you (from memory or our past chats), not the language of this prompt. If you can't tell, use English.